Today, troops and families around the world come together with video games – many of them at USO centers. But that wasn’t always the case. USO Staff Writer Joseph Andrew Lee remembers the beginning of online console gaming– and how it brought him closer to his family despite being stationed half a world away:
When I visit my parents’ house, the first thing I hear when I walk through the door is a face-melting guitar solo followed by a string of heavy machine gun fire.
No, I’m not an Osbourne or a Schwarzenegger. My parents are online gamers. My father is well known (and feared) across the spectrum of first-person shooters, while my mother is known to snap-kick like Steven Tyler when she heats up on a Guitar Hero riff.
For years now, the living room gaming console has made my parents’ house a home. It’s not just a toy. For them, it’s a fountain of youth.
As a teenager, “Goldeneye 007” was a mainstay on Nintendo 64. In fact, I believe 007 was the first video game my dad ever attempted to master. He would get so angry whenever my brother and I would ambush him. He would ignore the dinner bell for hours until he was able to kill one of the two of us. Then — and only then — was it was time to eat. (Yes, sometimes I was hungry enough to let him win.)
My dad was already in his 50s when I left for boot camp in 1997, so my brother and I give him a lot of credit: He didn’t just play video games with us, but he actually took the time to learn how to set an effective proximity mine and launch an MGL round at just the right angle so it would land directly in someone’s path. Trust me, this takes skill, and is good reason to be impressed. If technology were alive it would have a restraining order against my dad.
When I left home at 17, I probably missed those gaming days the most. Not so much getting blown up by a random grenade, but the trash-talking and hanging out with my family and friends. Keeping my dad up to date on the latest games and watching him become proficient at them was really fun for us. We felt like it kept him young. When my siblings and I left the house, it was sad to think that without us he might grow old and lose track of how to play the newer, more technical games.
I spent the first two years as a Marine in Okinawa, Japan, and I missed my dad and brother a lot. I could tell they missed me, too, but phone conversations between the boys always felt forced and awkward. Maybe it was just me, but I just never felt it was a guy thing to jabber on the phone about Grandma’s new hip or to describe what I just ate for dinner (pre-Instagram).
In the year 2000, (queue up Conan O’Brien bit) the world was supposed to change dramatically. In most respects it stayed very much the same. In the world of console gaming, however, there were some significant changes taking place.
Two paradigm-shifting consoles hit the ground running in the first few years of the century, and once they got their respective online networks established in 2002, Xbox Live and the PlayStation Network began connecting families like mine.
The PlayStation Network was a free service, so it probably comes as no surprise this was the console of choice for a broke, young, enlisted Marine like me. The first big shooter to come out for the PlayStation Network was a game called SOCOM: U.S. Navy SEALs.
I was immediately engrossed.
The title was revolutionary in that every copy was packaged with a microphone headset intended to promote in-game communication. But as a perhaps unforeseen byproduct, the headsets created a new communication platform for fathers and sons, brothers and friends. Finally, the men in my family had a way to discuss Grandpa’s colon cancer with dignity — while shooting each other in the face.
The first of my family to connect online was my brother and me. As an active duty Marine, my skills were valued in this new form of online competition, and as an aspiring Web designer, his skills were also useful. We made friends with other gamers quickly and formed a team (called a “clan” in first-person shooters) named Special Operations Training Group (SOTG). He built out our website and discussion forum while I designed our team’s tactical strategies. At its peak, SOTG had more than 200 adult gamers who played SOCOM daily. Many were active duty military. Some were on my base. Some were veterans assigned to Camp Couch, 1st HOME. Others aspired to be – and eventually became – servicemen and women themselves. All are still my close friends today.
Gaming was a reprieve from military life as well as a direct portal home. Knowing my family and friends were just a power button away lifted my spirits greatly while I was in the service. Before online console gaming, my brother and I spoke once every couple of years. Now we were hanging out daily.
Over the years the games have changed but the bond has stayed the same.
“Goldeneye” turned to “SOCOM” turned to “Battlefield” turned to “Call of Duty,” but I feel comforted knowing that somewhere out there, my dad is virtually mowing down fields of teenage gamers with an arsenal of automatic weapons. Maybe even with a flame-thrower (tear).
My Mom still kicks shoes across the living room, rocking out to Drowning Pool while simultaneously baking a five-layer wedding cake for one of my sister’s friends.
My brother doesn’t play so much these days, but when I have a chance, I still jump online to hang out with (and generally get “pwned” by) my father, whose call sign couldn’t be more accurate.
His name is Legendary Dad. Find him online and he will kill you.
–By Joseph Andrew Lee, USO Staff Writer (aka SOTG Marine)